Bone-pile deaths
Optional bone-pile deaths for warrior, archer, and mage. Their original deaths remain available.
Download preview · 13.5s ↓
A TOPWATER GAMES COLLECTION
A little dark magic.
A whole undead ensemble.
Unity Asset Store release in preparation.
01 / THE COLLECTION
Build a distinctive undead party around a customizable necromancer. Summon skeletal fighters, drifting spirits, hulking bruisers, and a flame-tipped hellhound—all in one consistent stylized look.

Lantern-staff spellcasting, summoning, and a wardrobe of interchangeable looks.
02 / IN MOTION
Animation and effects captured directly in Unity.
A short visual reel of customization, combat, movement, and summon effects. Read the descriptive transcript →
Looking for a specific move? Search, filter, and replay every included clip.
Browse all 88 animations →TAKE A CLOSER LOOK
Jump straight to the effects you want to inspect.
Optional bone-pile deaths for warrior, archer, and mage. Their original deaths remain available.
Download preview · 13.5s ↓A clear ground circle, airborne emergence, swooping attack, and spectral dissolve.
Download preview · 11s ↓Casting glow, projectile, and impact from the lantern. Shown twice at native speed.
Download preview · 6s ↓03 / MAKE IT YOURS
Mix Classic, Gravekeeper, and Bone Archmage outfits with swept hair, braids, or a bald head. Finish with a hood, witch hat, or crown, plus normal, glowing, or rune eyes.
Four shared color themes tie the party together. Try the presets below.
Soul Green
ACTUAL IN-ENGINE COLOR PRESETS
Three distinct outfit silhouettes, interchangeable headgear, hair choices, and adjustable eye colors.

Solid or ethereal ghost heads, optional mouth and tail flames for the hellhound, and optional bone-pile deaths for all three skeleton units.
04 / WHAT'S INSIDE
The collection includes editable models and focused integration examples, so you can build on the presentation.
Compatibility & common questions ↗LET'S BUILD SOMETHING
Get in touch with TopWater Games for compatibility questions, product support, and feedback.
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