TOPWATERGAMES

NECROMANCER & SUMMONS / FIRST STEPS

From import to
your first summon.

A 02:28 setup guide with real Unity example renders and on-screen instructions. No narration is needed. Pick a chapter, pause to follow along, or read the full transcript below.

Start here · 00:00

Instructions are embedded in the video. This is a caption-led guide with no audio track. The original short showcase and complete animation reference are still available.

Follow along at your own pace.

The video uses a presentation camera to show the delivered example components. The text names the actual Unity menu items, example buttons and package paths.

00:00 · Start here

From a fresh URP project to a customized summon.

Follow the steps, pause when needed, or jump to a chapter.

Necromancer & Summons / v0.22.0

Actual Unity example renders · On-screen instructions · No narration

00:10 · Choose a URP project

Create a fresh Universal 3D / URP project in Unity Hub.

Tested Unity editors: 2022.3.62f3, 6000.0.84f1, 6000.3.26f1 and 6000.5.10f1.

Use the URP release for that editor. Keep it assigned in Graphics and active Quality settings.

2022.3: URP 14.0.12 / 6.0: 17.0.4 / 6.3: 17.3.0 / 6.5: 17.5.0

Choose one matching editor export. Do not downgrade a Unity 6 project.

00:24 · Import the package

Import the complete package into your URP project.

For a downloaded file: Assets > Import Package > Custom Package.

From the store: Package Manager > My Assets, then Download and Import.

Assets/NecromancerKit/Documentation/QuickStart.txt

Wait for compilation and import to finish. Keep the package folder together.

00:36 · Customize the necromancer

Open 01_Customization and press Play.

Try Hair, Headgear, Eyes and Outfit.

Hair: None is the bald option. The hood and hat hide hair but remember your selection.

Assets/NecromancerKit/Examples/Scenes/01_Customization.unity

Mouse-operated example buttons control the same options shown here.

00:48 · Try the shared themes

Use the four Shared color theme buttons.

Each theme coordinates cloth, bone, metal and magic colors.

For custom colors, duplicate a theme asset and edit your copy outside Play Mode.

Assets/NecromancerKit/Settings/Themes/

Theme changes apply to the selected character instance.

01:00 · Ghost and hellhound options

Select Spirit: switch the head to Ethereal and adjust its opacity.

Select Hellhound: toggle Mouth fire and Tail fire independently.

Solid heads and flame-free hounds remain available.

01_Customization / character selection

The customizers blend the options into the existing approved models.

01:12 · Keep your chosen look

Play Mode changes are temporary. Stop Play before saving your look.

Create a Prefab Variant from a supplied character prefab.

Adjust its customizer in the Inspector. Keep helper components, attachment masks and generated meshes.

Assets/NecromancerKit/Prefabs/

Save variants and duplicated theme assets in your own project folder.

01:24 · Cast at the practice target

Open 02_CombatEvents and press Play.

Select Necromancer, then Attack / cast.

Watch the projectile arrive, the contact count rise and the practice target lose health. Try Reset character and target.

Assets/NecromancerKit/Examples/Scenes/02_CombatEvents.unity

The example connects timed impact events to a simple practice target.

01:36 · Connect your combat logic

Try Gravebound Ogre > Ground slam.

Use CombatEventRelay or the documented C# events to receive contact timing.

Your game checks targets and applies damage. Warrior and ghost attacks have no built-in contact event.

Documentation/CustomerGuide.html / Combat events and integration

Animation events provide timing; your game supplies hit detection and damage.

01:48 · Summon, defeat and reuse

Open 03_SummonReuse and press Play.

Choose Skeleton and Death style: Bone pile. Then Summon, Defeat, Return to pool and Summon again.

Archer and mage also support bone piles. Original deaths remain selectable.

Assets/NecromancerKit/Examples/Scenes/03_SummonReuse.unity

The same instance returns with its selected appearance and death style.

02:06 · Explore the full showcase

Open Scenes/Showcase for the complete roster.

The full demo needs Input System and Active Input Handling set to Input System or Both.

The three small examples use mouse controls. All movement clips are in place; your game supplies movement.

Assets/NecromancerKit/Scenes/Showcase.unity

Tested Input System: 1.11.2 on Unity 2022.3 / 1.20.1 on Unity 6.

02:18 · Sources and help

Read CustomerGuide.html for API recipes and troubleshooting.

Extract the Blender source ZIP outside Unity Assets. Blender is optional for using the supplied prefabs.

Browse individual animation clips on our website, or contact studio support.

topwater-games.pages.dev / topwatergamesdev@gmail.com

Next: build your own movement, AI, targeting and combat around the examples.

Need a hand? topwatergamesdev@gmail.com